A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways that games can end. Before we reach the end of the road, we talk about Robot Quest Arena, Mr. President: The American Presidency, 2001-2020, and Expeditions.
As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we’re going to revisit the ones that found better homes in the past year. Before we press F, we talk about Long Shot: The Dice Game, Hallertau, and Welcome to New Las Vegas.
It’s here at last, the big event! Yes, it’s the first episode of the yearly ritual we inventively call the Board Game Barrage Top 50 Games of All Time. And this year, for the first time, the Blue Tank, Christina is weighing in too. That’s forty incredible games to kick us off! Join us in the weeks ahead as we sing the praises of our absolute favourite board games, because we’re just getting started.
Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
Lenin famously said, “Trust is good, control is better.” Lennon famously said, “I am the walrus, goo goo g’joob”. In a way, they’re both right. We wrap up the mechanics trilogy with Kalen’s pick, area control. Maybe it’s because we were all raised on Risk, but there’s something universal about seeing a map of...