Tagged: diplomacy

BGB Podcast #306 – We Could All Use a Little Change

What? Your podcasters are evolving! While we’re certainly steadfast in some of our opinions (ahem, Biblios) we were curious to reflect on how we’ve changed – nay, grown – in the years since we started. What do we feel differently about with regards to the games we like, and how we approach the hobby? Before we moult, we also talk about Twinkle Starship, Pirates of Maracaibo, and Skyrise.

BGB Podcast #297 – Top 50 Games of All-Time 2023: 30-21

It’s a new year which is an awkward time to be right in the middle of something, but we’re doing a thing here. It’s part three of our Top 50 games of all-time! This week it’s our 30th to 21st favourite games, and this is where things start to get spicy. This is like five chilis next to the menu item hotness we’re talking. Grab a bib and join us for another course!

BGB Podcast #278 – Check Check Check

We’re lucky to have covered wide swathes of the board game world, but there was a time when some of those things were aspirational. Like achievements to cross off on the great board game check list … or like that Morgan Freeman and Jack Nicholson movie. You know they invented that phrase? Wild. Before we make our list, we talk about Municipium, and Yucatan.

BGB Podcast #260: Top 50 Games of All-Time 2022: 10-1

Here it is, the one we’ve all been waiting for, the Board Game Barrage top ten games of all time! It’s been a long road and we’ll wrap it up by seeing some old favourites … and maybe a few new faces? Old or new, these are the thirty games we enjoy the most (at least, right now.)  We loved sharing these lists with you and hope you’ve enjoyed listening to them!

BGB Podcast #231: Why Fight When You Can Negotiate?

Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it’s more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.

BGB Podcast #230: Worth the Weight

While we tend to enjoy games across the whole spectrum, there’s something particular about sinking your teeth into a really heavy game. But it’s not always an easy prospect; conditions have to be just right. So what makes a heavy game worth it? Before things get heavy, we talk about Barony, Bausack, Whitehall Mystery, and Dead Reckoning.

BGB Podcast #214: Bob’s Alright (For Fighting)

Return of the Bob! If you don’t know what a BGBBOB, boy you’ve missed out. Twelve games enter, and, well, they all exit, but only once they’ve been arranged in the appropriate order via a series of one on one fights. And fights are doubly appropriate this week, because we’re battling it out in search of the best combat systems. Before we wish for peace, we talk about 7 Wonders: Architects, Kokopelli, and Canopy.

BGB Podcast #208: Top 50 Games of All-Time 2021: 10-1 (ft. Tom Brewster)

It’s the grand finale of the event of events that is the BGB Top 50 Games of All-time! These are our ten absolute favourite games, and, fittingly, it’s a bumper episode with more than one surprise. Joining us in the peanut gallery this week, it’s none other than the manic imp of Shut Up & Sit Down himself, the absolute mad genius that is Tom Brewster. Buckle in, it’s going to get weird.

BGB Podcast #202 – Your Fulfilled Potential

Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We’re revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp’s Edge, Carolus Magnus, and Unfathomable.

BGB Podcast #172 – Don’t Hate the Player, Hate the Game

After last week’s love-fest made us all uncomfortable, we had to get back to what do best, spirited in-fighting. To that end, we’ve devised three debates around the same core: is that often criticized mechanic a design problem, or a player problem? Before we pit designers against players, we talk about Red Rising, Via Magica, and Alma Mater.