It’d be great if we could only ever play our favourites. But sometimes, perhaps more often than not, we have to put up with playing games not because we want to, but because it’s the polite or kind thing to do depending on the company. This week, we’re talking about games that we don’t necessarily love, but for whatever reason we end up playing a lot of. Before we’re held against our will, we talk about Mr. Cabbagehead’s Garden, Sacred Rites, and Great Plains.
Looking back on the past made us all reflective. For instance, remember 166 episodes ago when we promised to play all those games on our shelves of shame? I thought you might. We’re revisiting our crimes of yesteryear, and checking in on how guilty we are. Before we audit our past selves, we talk about Warp’s Edge, Carolus Magnus, and Unfathomable.
As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we’re going to revisit the ones that found better homes in the past year. Before we press F, we talk about Long Shot: The Dice Game, Hallertau, and Welcome to New Las Vegas.
We’ve been doing it a lot lately, so we thought we’d reflect on the ways that we evaluate our favourite games. How do you even begin to compare extremely dissimilar games, some party, some strategy? The process of making and ordering our lists is a fun challenge every year, and one we’d recommend you try too! Before we make hard choices, we talk about Medici: The Dice Game, The Gallerist, and Iberian Gauge.
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.
We’re shifting up a gear, the stakes are higher, it’s all to play for, and a whole host of other cliches, in the second of our five part series on the top fifty games of all time. Thirty(ish) more incredible board games coming at you, and we’re not even halfway done yet.
Uh oh, you’re not enjoying the game you’re playing. Now what? Is it okay to excuse yourself? Maybe it’s better that you just call it rather than continue to have a bad time. This week we’re talking about scenarios where some or all of the players of a game might decide it’s better to bounce than to wallow in misery. Before we make an early exit, we talk about SEAL Team Flix, Paranormal Detectives, and I’m the Boss.
Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it’d be fun to see how we can apply them to, not just board games, but your three beloved hosts. We look into what makes a Timmy, Tammy, Johnny, Jenny, or Spike tick, and try to find some board games each might like. Before we profile ourselves, we talk about FlickFleet, Québec, and Ra.
Relax. Don’t do it. Slow down. Why’re you always in such a rush? Kick off your shoes, join us on the couch and enjoy a nice, tall, refreshing … board game. We’re counting down our five favourite relaxing games, the ones we’re drawn to at the end of a long game night. Before we...
There must be a beginning of any great matter, but steps forty to thirty-one yield the true glory. Ten down, forty to go … It’s part two of our all-time top fifty lists! What surprises await us in this, the second installment of our historic feature?! Find out with us as we celebrate some...