There is one unenviable truth of board game ownership that we’re forced to contend with – they occupy space. We’ve each had to wrestle with this reality in different ways recently, so we offer our thoughts on the awkwardness of sharing a physical world with our board games. Before we merely exist, we talk about Riftforce, Kabuto Sumo, and Whirling Witchcraft.
We talk about so many good games on this podcast, that it might seem like there aren’t enough bad games to balance it out. There’s a good reason we don’t often play or talk about them, but maybe every so often we ought to. Before we break bad, we talk about Scape Goat, Bunny Kingdom, Bullet♥, and Four Gardens.
While all games have some restrictions, some games are more willing than others to let you go off the rails. For instance, some leave the economy entirely in the hands of the players, free to tank it if they please. We look at how games do (or don’t) use player constraints to deliver unique experiences. Before we rein ourselves in, we talk about Tournay, Bullet♥︎, Wonder Woman: Challenge of the Amazons, and Container.