Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don’t like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don’t love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.
Tagged: blood on the clocktower
We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
Letters! You love writing them, and we love reading them! This week, we look at portable and licensed games, why reviewers love social games, and give advice for your first board game convention. Before we break out the letter opener, we also talk about Fool!, Aerion, and Fireball Island: The Curse of Vul-Kar.
The train’s pulling into the station and you’ve got a ticket, because this week we’re talking all about hype. Why do we get irrationally excited about games we know nothing about? How much should we listen to our overly excited inner selves? Before it’s all aboard, we also talk about Reykholt, PUSH, and Great Western Trail.