We’ve reached the penultimate part of our five part series, the great series that is sometimes called our top fifty greatest games of all time! We’re barreling close to the end now, but not without a lot of moving and shaking first. Here’s another fine selection of thirty amazing games we love.
Two hundred and fifty episodes. That’s … a lot of episodes. That’s a lot of time! And, boy, things have changed around here. Well some things. We look at what’s different in the hobby since we started doing this whole thing. Before we cast our minds back, we talk about Stone Age, Blood on the Clocktower, Hansa Teutonica, and Aegean Sea.
Games are getting bigger and more lavish, especially in the age of crowdfunding, but how far is too far? How many luxury bits, giant boxes of minis, and silk-screened wooden meeples until it’s all gone a bit far? Before we dress for excess, we talk about Habitats, Blood on the Clocktower, Twilight Inscription, and It’s a Wonderful Kingdom.
Gen Con is a week away! We’re headed to Indianapolis (hope to see you there!) but before we do, we’re looking down the preview list to get ourselves hyped. These are our five games we’re each most excited to see at the show! Before we go Indy, we talk about Vabanque, Orongo, and Blood on the Clocktower.
Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don’t like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don’t love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.
We’re joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very good, but somehow still give us incredible experiences that we find distinct and unique. But that makes them good, right? Before we lose all credibility, we talk about Kingdomino Duel, Panic on Wall Street!, and Blood on the Clocktower.
Letters! You love writing them, and we love reading them! This week, we look at portable and licensed games, why reviewers love social games, and give advice for your first board game convention. Before we break out the letter opener, we also talk about Fool!, Aerion, and Fireball Island: The Curse of Vul-Kar.
The train’s pulling into the station and you’ve got a ticket, because this week we’re talking all about hype. Why do we get irrationally excited about games we know nothing about? How much should we listen to our overly excited inner selves? Before it’s all aboard, we also talk about Reykholt, PUSH, and Great Western Trail.