There’s only so much space on our shelves, so games don’t always stick around forever, but that doesn’t always mean that we don’t like them. There are many reasons that a good game might get the boot, so let’s talk about them. We count down our top five favourite games we got rid of! Before we pay our respects, we talk about Through the Desert, Lords of Hellas, Troyes, and Watergate.
Some games put their best foot forward on the first play, eager to have most players feel good right out of the box. Other games are content to take their time. This episode we’re focusing on the latter, games that we’ve only come to appreciate as we’ve given them more time and more plays. Before we grow together, we talk about Ginkgopolis, Time Chase, and Food Chain Magnate.
We’re gluttons for punishment this week, because we’re talking about harshness in board games. These are the sort of games where big moves or bad mistakes can be hard to recover from. Harsh games aren’t for everyone, so when and why do we find them appealing? Before we grit our teeth, we talk about Wavelength, Genoa, Krass Kariert, and Oceans.
We’re shifting up a gear, the stakes are higher, it’s all to play for, and a whole host of other cliches, in the second of our five part series on the top fifty games of all time. Thirty(ish) more incredible board games coming at you, and we’re not even halfway done yet.
It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you’re losing. Specifically, we’re talking about games and mechanisms that help us enjoy our losses, because let’s face it, we can’t all be winners. Before we celebrate our setbacks, we talk about Sierra West, Mansions of Madness: Second Edition, and Black Angel.
Shut Up & Sit Down’s very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths of board games – opinions about the hobby we vehemently hold, even if everyone else is too afraid to say it. Before we speak truth to power, we talk about Deep Blue, Curios, Obscurio, and Vast: The Mysterious Manor.
Kellen’s back, which some might say is too many hosts – apt, because we’re an episode of extremes today. We’re talking about games that are too simple, too complex, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.
You don’t need no education, but you’re getting one anyway. This week we’re going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servants. Before we define our terms, we talk about The Shipwreck Arcana, Kingdom Death: Monster, and Vinhos Deluxe Edition.
Time is a precious resource, so let’s not waste any; we’re talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in our search for answers. Before we watch the clock, we talk about Dice Forge, Gulo Gulo, and Millennium Blades.
There must be a beginning of any great matter, but steps forty to thirty-one yield the true glory. Ten down, forty to go … It’s part two of our all-time top fifty lists! What surprises await us in this, the second installment of our historic feature?! Find out with us as we celebrate some...