Inspired by BoardGameGeek’s new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated discussions, whether it’s arguing what a Civilization game even is, or why we need classification at all. I’m sure we’ll all agree in the end. Before we taxi into taxonomy, we talk about Piepmatz, Era: Medieval Age, and Cursed Court.
Hello again, Germany! Well, we don’t actually ever go to Essen, but boy do we wish we could. There are always so many games that debut at Essen SPIEL that we wish we could play or buy … and this year is no exception! We’re counting down the games we would most anticipate getting our hands on if it weren’t so goshdarn far. Before we cast our minds across the Atlantic, we also talk about Irish Gauge, Heroes of Terrinoth, and Tapestry.
No, not that game. We’re talking about the life cycles of games, how we acquire them, how we end up moving on from them. Where do we generally get our games from, and how do we typically get rid of them? Things get a little bit existential before the end. Before we, blinking, step into the sun, we also talk about Eternal: Chronicles of the Throne, 18Lilliput, and Tonari.